Note: as there is a time lag in the system slicing up the render and sending each chunk (or bucket) out to the Swarm nodes there is not so much advantage in using it for smaller renders enable Swarm for larger jobs only. This render channel is useful in a compositing process as a color mask for different materials in the scene. Opacity color and textures are supported by the Material ID Color channel. The machines in the first floor studios are configured to be nodes in Swarm renders – whether logged in or not – with no noticeable affect on the machines that are loaning out their processing power. To add the render element, you first need to add Material ID attribute from the Add Attribute button () to the material. Simply put, instead of rendering with one machine Swarm allows users to utilise 20,30,40… machines to speed up the render by that factor. ![]() ![]() Vray Swarm is a “zero effort” distributed rendering system which enables all connected machines to participate in rendering images created in Vray for Sketchup or Vray for Rhino.
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